![]() ![]() That original vision – at least in terms of the world – has been revisited and amended for WipeOut 2048, a prequel of sorts that chooses a new New York half-imagined, half-recreated for its clutch of tracks. ![]() Clasping such a volatile kinetic display in your hands feels new and unusual, a feat of technology that nobody would have dared dream of when first dreaming up the original WipeOut's vision of the future. As a showcase for what the handheld is capable of, WipeOut 2048 is unrivalled in the launch line-up, ably handling eight vehicle scrambles through a variety of richly detailed futuristic New York vistas. On the track, however, SCE Studio Liverpool's latest fizzes with particle explosion, light trails and graphical details that are wholly contemporary. The classic racing team logos and liveries of Feisar, AG Systems, Quirex, Auricom and Pir-hana remain just as sharp and iconic as when they debuted all those years ago, while the unlock structure and menus enjoy purity, clarity and class. ![]() The now defunct graphic design studio established the tone not only of this futuristic racer series, but also of PlayStation itself, the futuristic fonts, stylish menus and pantone patch colour schemes lending an edge of cultural consciousness that no video game system had enjoyed before.Īnd once again, the launch of Sony's brave new handheld the Vita – designed by the man behind the Japanese tech behemoth's Walkman – is lent an edge of much needed Helvetica-through-a-Tokyo-lens elegance by the studio's graphical legacy. It's a testament to the The Designer's Republic creative vision that WipeOut 2048's design flourishes still feel fresh and relevant some 17 years after the series first debuted on PlayStation. ![]()
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